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LIVING HISTORY GUILDS 10

The SRF definition of a Living History Guild is one which creates, or recreates, or reenacts a specific point in Elizabethan culture, circa 1560. To maintain the theme and time line of Shrewsbury, all characters within your Guild should reflect a unified cultural theme and be within the Elizabethan time period.
God Save The Queen!

PLAYING AND TEACHING

Public interaction is of prime importance and greatly encouraged, both in and outside your Guildyard. Guilds are also invited to actively recruit and promote their work and organizations while at Shrewsbury, and may distribute handouts and flyers describing Guild activities and history.

ALL ABOUT A GUILD YARD

Remember, applying here means your Guildyard will be on view to the Public. All Guildyards must have a fence with gate along the Public street side. The Public should not be able to enter your yard except by invitation. A Guildyard must be manned at all times, or a Watchman at your gate when you are out and about playing in the Village.

KEEPING THE AMBIANCE

Please be prepared to create a ÒbackdropÓ for your Guildyard. This will need to be of a period nature, approximately 5 to 6 feet high and run the length of the rear portion of your camp, either as one piece, or as a series of ÒscreensÓ. This will draw attention into your camp by blocking the goings-on of other guilds and vendors around you.

ANNOUNCING YOURSELVES

A sign at your gate, with your Guild name, and a short explanation of who you are and what you do is most welcomed by the Public. Be sure to make this large enough to read clearly and see from several feet away.

SHOWING OFF YOUR HANDIWORK

Living History Guilds are permitted a free 10 x 10 vending area inside their Guildyard boundaries for the sale of appropriate hand crafted items made by the Guildmembers. A list and description or photos of items to be sold must be submitted with your application. Inviting an independent vendor to sell from your Guildyard during Faire is inappropriate.

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